
KORLANDIA: A DUNGEONS AND DRAGONS 3.5 CAMPAIGN
Korlandia Locations

A small agricultural hamlet on the western edge of Korlandia. It is mostly comprised of humans and the occasional Elf given such close proximity to the Evergreen Forest, from which they acquire all of their lumber. As a border town on the outskirts of Korlandia, they have grown to have as much of a reputation for brotherhood as they have for enforcing the law with extreme prejudice.

The capitol found in the center of Korlandia, it is an immense metropolis divided into five sections: the Trade District, the first district encountered past the massive wooden gate that houses shops of all manner; the Royal District, housing the noble families and the religious clergy; the Travel District, known for immense warehouses, an airship port, stables, and even brothels; the Residential District, known to house the remaining population, and Esej Keep, home to the King, Aldo Till.

While technically a part of Korlandia, the Emerald Marshes are inhabited entirely by the Swamp Elves, descendents of the Forest Elves of the Evergreen Forest and the Aquatic Elves of the Nimbik Ocean that rests beyond the Evergreen Forest. Not wishing to share their lands, the High Elves of the Mithral Spire relocated them to the Emerald Marshes, where they have prospered for hundreds of years.

A small trade outpost built on the edge of the Emerald Marshes, Emerald Outpost has only recently been established, but has nevertheless been a source of significant aid to the Swamp Elves who are enjoying an even newer sense of prosperity as a result of trade with Korlandia.

A largely peaceful village of Halflings built into the hills that form the eastern border of Korlandia. Snespef is also known to be home to some of the most skilled diplomats, due partly to necessity given there is a long history of maintaining the peace with the Blunbokk Nation given such a close proximity to their lands.

A formerly abandoned outpost along the trade highway that extends from the capitol Esej to the eastern border village of Snespef, it has recently been renovated into a defensive keep for Rhonin as a gift from King Aldo Till. The Wolverines, the guardsman of the keep, stand at 20 strong, and are led by Captain Avers when Thrillkiss is not present.